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JadeDragon's reviews and playing tips: Pocket PC games

BOUNCE Symphony by Escape Factory, Ltd., Price: $19.99
Reviewed January 2003 by Tony Peak

At first glance, Bounce Symphony may seem just like any other sphere based puzzle game on the market. Looks can be deceiving however, as Bounce is one of the most unique puzzle games on the Pocket PC, due mainly to its incredible physics engine. Rather than dropping onto the screen, the spheres simply fill the play area. Using the stylus the spheres can be picked up, moved, tossed, caught, and squished together. It feels just like working with your hands, and it's quite a unique experience.

Bounce has three modes of play, the normal arcade puzzle mode comes in two flavors, timed and un-timed. The goal here is to manipulate the mass of spheres into lines of five which this disappear from the field. However, unlike other puzzle games in Bounce this takes on a whole new meaning. The spheres don't “stick” to each other like you'd expect in a puzzle game. It's best to think of them as gel filled or balloons: Squishy and light, springy under pressure, but not too bouncy against solid objects.

Making the level designs even more interesting are solid obstacle blocks which often help as well as hinder your progress. Special spheres come along as well, including chameleon balls, bombs, and score multipliers. These not only make an interesting change of pace, but are often essential for completing a level. For example: Advancing in level is score based, and the multiplier spheres are often the best way of reaching that score in time. These spheres often require bombs to reach. With over 150 levels total, its obvious serious thought, time, and effort went into this.

The second mode, and my personal favorite, is “Think”. In think mode, the object is to arrange a group of colored spheres into patterns shown. The patterns range from basic shapes, pyramids, and dexterity challenges to detailed scenes with flowers, pedals, leaves, and sky. With just over 50 levels, it'll keep you playing for quite some time and its reply value is quite high. It's not the type of thing where once you do it once it becomes easy, as the majority of the challenge comes from working with the psychics itself. The spheres will shift, fall with gravity, push each other over, roll around, and everything you would expect from a box full of springy spheres.

The controls are ultra simple, but perfect for the game. The entire game is played by simply tapping on a sphere and dragging it, as if you were holding it with your hand. Even though the controls are so very simple, they're not at all limited. All of the real work is handled by the physics engine. If you want to do something with the spheres, chances are you can. You can drag a sphere through a dense group and watch them shuffle and shift, toss spheres into the air and juggle them, catch them before they land, even bounce and balance another sphere mid air on top of the sphere you are holding.

The graphics really have to be seen in motion to be appreciated. As many are quick to point out, yes they are simply shiny spheres. But when you get 50 of these spheres all in a moving, flowing, mass the real beauty of it begins to show. The frame rate feels flawless and the graphics are very easy on the eyes. The spheres are sharp and clear, and the interface is extremely classy. The developers describe it as a “Victorian” look, and I couldn't agree more. And while you might expect a game like this to be lax in the sound department, Bounce Symphony truly earns its name. Sound and music are credited to Guy Whitmore, an award winning composer whom has composed music for many big name titles including No One Lives Forever and Tron 2.0. The music is truly impressive and gives the game a great relaxing melody, while the sound effects are equally smooth and well suited.

 

 

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Bounce is simply unlike any other game I've played for the Pocket PC. The physics engine is a work of art; it's just amazing how smooth it plays. It's so convincing that more than once I found myself tilting the Pocket PC on its side, trying to “hold” the spheres to one side with real life gravity. If that's not the mark of a good engine, I don't know what is. The game itself thankfully makes full use of its technology. It's fun and challenging without being frustrating, comes in three game modes, and boasts a huge amount of levels each with very creative design. With top notch art, physics, sound, control, and gameplay: Bounce Symphony's one very complete package.

Playing Hints and Tips

-Make full use of the game's physics. Drag the spheres by force through the others, toss them into the needed spots while moving other spheres out of the way, and use gravity to your advantage.

-In Think mode, it's usually a good idea to first get all of the supporting spheres that's not actually part of the design in place. Shift all the spheres you'll need later to the top, so you can get to them without displacing what you've already completed. If you have to move a sphere from the bottom, quickly replace it before they can tumble.

-Many of Think mode's puzzles will require only a momentary connection to complete. For shapes like pluses, hold one sphere and use it to push another in place. Then quickly hold it in position to complete the puzzle.

-In Relax and Sprint modes, be sure to make full use of the special spheres and bonuses. You must meet the score requirement to advance in level, and many times this is only possible with correct usage of the multiplier spheres. Speedy bonuses and extra sphere bonuses help out as well.

-To easily chain more than 5 spheres, try making two sets of four, separated by one sphere of a different color. Then, quickly replace the center sphere with another of the same color as the sets. You'll easily have a 9 sphere combo. This works best in Relax mode where you have more time, but keep an eye out for such chances in Sprint as well. And always use more than one multiplier sphere in the same combo if possible.

Ratings (scale of 1 to 5):

Graphics The Victorian look of the interface, quality of the graphics, the way the spheres spring, bounce, roll, and toss… it's undeniably unique and impressive. Even the simple but highly effective background graphic of the play area adds another visual finesse.
Sound

The sound effects are exactly as they should be, and the music absolutely shines. The relaxing melody does much to emphasize the gameplay with distracting the player.

Fun Meter

The “hands on” feeling is just so unique and fun. It's the closest game I've seen to working with your hands and just has a feeling of fun to it. It's almost something like a dynamic digital toy, but with an actual goal and gameplay.

Addictivity

With 150+ levels, three modes of play, and plenty of replay value there's plenty to keep you hooked for a long time. Since most of the challenge comes from the dynamics and fluidness of the physics, the game never plays the same twice. It's only a shame the highscore list doesn't track the fastest level completion times in Think mode instead of levels completed.



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