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JadeDragon's reviews and playing tips: Pocket PC games

Darklaga: Cannonball Symphony by int13, Price: $9.95
Reviewed November 2004 by Tony Peak

While Shoot‘em-up games have always been a niche genre compared to (and often confused for) First Person Shooters, or even RPGs, there’s a sub-genre of shooters that may be even rarer: the maniac shooter. Maniac Shooters are typically Japanese made or inspired, fast paced, hundred to one odds at any given moment, adrenaline fests. With these shooters it’s not always the best visuals that win the players, but the hardest challenge and the most insane matrixes of bullets and patterns to dodge through.

It’s in this great tradition that int13’s Darklaga: Cannonball Symphony proudly follows. If you’re worried int13 is just trying to make a quick buck off of this fine genre, don’t be. Darklaga’s clearly is an original homage, thankfully not just a rip-off. From the Kanji during each fury attack (which says simply “Gekido” or “Rage”, by the way) to the hidden game modes with names like ‘Oldschool’ and ‘Warning Forever’, it’s quite clear Darklaga is the work of fans. While you’ll need to be pretty well versed to fully appreciate all of the subtle references, there’s plenty here for new comers and casual players as well.

For the more elite players, int13 has made sure you’ll be kept busy. Aside from the standard normal mode (which is no cake walk by any means), a hard and extreme difficulty with twice as tough enemies, tougher bullet patterns, and harder boss fights ensures that plenty of challenge remains. Normal mode took me nearly a week to finish with confidence, and extreme nearly makes you start your training over again. Each win unlocks new modes and challenges, including secret levels, new game types like time attack and boss challenge, and secret options.

While the game can certainly be played with the hardware controls, you’d probably need a thumb of the gods to do it. On the easier levels it’s no sweat, but once the bullets start flying at maniac shooter level, you’ll really need the precision of stylus control. Int13 has made a wonderful stylus control system that even I, despite being a die hard d-pad user, fully recommend. Response is fast and extremely accurate, and should you drag too fast a ghost representation of the ship shows where the actual ship is going to follow. The one, singular complaint I have with stylus control is that if you slide over the fury bar when it’s full, you will unleash a fury attack. This is often not in your best interest, and I’ve accidentally hit it far more times than I’d like.

The graphics are amazing, but this time for reasons other than the other shooters of late. Compared to the highly detailed semi-3D lands of Sky Force, or the amazing sprite and character art of Siberian Strike X, Darklaga takes a slightly different, almost more arcade route. The backgrounds are more or less seamless patterns that stream at a very fast rate to represent the area, as in space, tech corridor, etc. The enemy sprites are all detailed and unique, but even among the bosses you really won’t find the traditional 5 layered detailed monstrosities. Where Darklaga shows its real beauty is how it all comes together in motion, with swarms of brightly colored attacks and squadrons of enemies constantly on the move. The game’s best art and visual impact comes from the player and enemy attack patterns, as well as the attention to detail in small areas like enemy explosions. Only the planets were rather sloppily rendered with massive over bump mapping and an obvious spotlight shine, but they still look good enough to pass.

Finally, in these days where I’m of the opinion that Pocket PC game soundtracks just aren’t going far enough, it’s great to come across a high energy score like Darklaga’s. Rich, detailed, and perfectly fitting the pace of the game, int13 went the extra mile with their soundtrack and sound effects and it shows. From the voices announcing every pickup to the subtle sound of every shot and explosion, it's a great mix.

So while there may be a few gripes here and there, overall Darklaga has everything it needs to be one of the best shooters to date on the Pocket PC. A fair learning curve, tons of unlockables, and the difficulty to last even seasoned players like myself weeks is sure to satisfy gamers across the board. Darklaga comes in at a price that can’t be beat, so if you love maniac shooters then this one’s a must own. If you don’t yet know the genre, then let Darklaga make you a fan and make all regular Shoot 'em-ups seem tame.

Playing Hints and Tips
  • Rockets are nice at times not only for their high damage and spread, but because they launch to the side, helping to keep enemies from ramming you.
  • I personally find the best combo throughout the game to be Peacemaker, Blades, Fury (M, B, F) Peacemaker will ensure you’re hitting targets while dodging, Blades will help you hit more enemies at once, and fury will keep you alive far longer than shield.
  • I highly recommend you do not use fury attacks at all. If your fury meter is charged, you will not lose a life when hit by instead only a 1/3 of the charge. Keep your fury at max always and use it as a shield. Using a fury attack drains all energy, and leaves you open to losing several lives quickly afterward before you can recharge. Avoid it!
  • As far as I can tell, the hitbox (the only vulnerable part of your ship) is the blue cockpit. Nothing else matters, so when dodging only focus on that. Bullets hitting any other part of the ship give a graze bonus, getting a graze higher than 20 kicks your weapons into overdrive, the same as picking up a [!] box. Always try for this, especially when swamped with bullets and when fighting bosses, it can be your best escape and far safer than fury attacks.
  • Always keep on the move. If the enemies swarm too much or get too close for you to see their shots, just move. One thing you can always take for granted: Wherever they are, they’re aiming for you. Around the 10 th level on normal difficulty you’ll come across single ships that are incredible hard to kill, and fire a barrage of player-seeking tiny blue bullets. To dodge this, stay near the bottom center at first, then quickly zip to mid-left. The bullets will try to follow, slowing them down. Quickly zip back down to bottom-center under them, and up to the mid-right. Keep repeating this U shaped motion, flying through openings it creates in the pattern.
  • Unless a fix comes out to disable clicking the fury bar by mistake, avoid the lower left corner of the screen when fleeing from a barrage of bullets in a panic. Only sorrow awaits you there, as if you accidentally launch a fury in the heat of the later levels, you can almost be sure to lose a few lives before you can recharge.
  • *slight spoiler tactic* When fighting the final boss, and your weapon resets to back default, don’t try to beat it right out. You’ll notice your fury bar charging. Dodge for as long as you can while it charges, then unleash a special fury attack to win. So far as I know, this is the only way to beat it. It’s health will fully recharge otherwise once it’s weak.

 

 

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Ratings (scale of 1 to 5):

Graphics

There’s a few oddities, like the planets, and I have to wonder why they bothered with a ‘story’ screen at all considering how seemingly void of any real value it is, but I can’t fault the graphics of Darklaga once you see them in motion. Flurries of color and a true understanding of how these games are to be made.

Sound

Darklaga features a soundtrack far more exciting than most and professional, clean sound effects throughout. This is what I like to hear.

Fun Meter

Frustratingly difficult at times, no continues at all… but hopelessly fun regardless. The difficulty only makes the game that much better, finally a game you can play for more than a week and still not master. The tons of game modes add a lot of fun to the mix, from no-friction to unlimited lives time attack.

Addictivity

The 15 regular levels took me a good week to play through and finally get past the last boss, and that was only the beginning. Four difficulty settings, each much harder than the last, at least 7 hidden modes to unlock, secret levels, hidden options, and completely customizable gameplay make this one of the most in depth shooters to date on the Pocket PC.



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