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JadeDragon's reviews and playing tips: Pocket PC games

Decoder by Discord Studios, Price: $9.95
Reviewed January 2004 by Tony Peak

Decoder is a rather simple project that's well supported by solid programming, graphics, sound, and story. In a market that sees far too many sloppy ideas and cheap gimmicks, it's nice to see a well fleshed out concept with a coat of polish.

Decoder basically plays like a mix of Minesweeper with Tetris shapes. Much like minesweeper, when you tap a block you're told how many blocks surround that square. Unlike Minesweeper however, the goal isn't to avoid mines but to uncover the blocks before the time runs out. Each square shows how many related block squares are around it, and pressing a wrong square will reset the squares around it and cost you some time.

Figuring out which square to click next is a mix of logic and guesswork. You only have general knowledge of the shapes to go on, and a general idea of what direction it could be in. There's really no good way to tell where to move next. On the hard level, several squares will reset all squares not yet locked into shapes and will also cost you some time. What's more, there's absolutely no way to tell where these squares are, and they have absolutely no mark even after being clicked. I really feel the game depends on trial and error far too much in place of what should be logic.

Visually the game is quite solid. The shapes, colors, game board, and menus are all high quality and show good deal of effort. True, it's mostly just static graphics and a little animation, but it's all well put together. Sound is just as solid, with unique sound effects and a nice tone effect when each level is cleared. The game isn't impossible to play with the sound muted, but it is a bit harder. This is something to keep in mind if you often play in public where the sound must be off.

Decoder isn't without a quirk or two. For example, you can exit to the menu and save at any time. A great feature, but oddly enough there's no built in auto-save or continue. It's an extra step that really shouldn't be necessary. You must reenter your initials every game, which should really be saved between plays. And finally, I would have really liked there to be a better hint of where the white noise squares are, more logic rather than guesswork. None the less, it's a simple and fun concept that works quite well.

Playing Hints and Tips

•  Don't just guess randomly, work your way around the grid in sections. Build the blocks in one area before moving on so you can easily identify patterns.

•  Always watch the grid itself to try and identify block shapes. Instead of randomly guessing the next square, try to imagine the blocks snapping into place and what shape would be needed. It won't always work, but it'll help.

•  Hit the menu button and save every few levels so you don't have to start over if you lose.

 

screen shot

 

ARM & XScale

 

Ratings (scale of 1 to 5):

Graphics Perhaps the first puzzle to embrace a noir style, with bleak yet good looking graphics and a dark style. The story screens in the intro would look right at home in Max Payne, and the blocks, menu, and grid all match quite well.
Sound

Unique sound effects and a nifty ending tone sequence that fits quite well with the game's story.

Fun Meter

There's a good amount of challenge to Decoder without being overly difficult. The luck factor makes the game feel rather unique every round, and the bit of story fits well and gives it a slight edge over many puzzles.

Addictivity

99 levels is quite a nice set with increasing difficulty, and the difficulty levels actually do make the game that much harder. This is great when you feel you've mastered the normal mode and you're ready for a bigger challenge.



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