JadeDragon's
reviews and playing tips: Pocket PC games
Pocket Mini
Golf by Momentum
Games, Price: $ 12.99 Reviewed January 2004 by Jon Maksin
Have you ever dreamed of hitting the links
while you are stuck indoors (or worse yet, stuck in a meeting)?
Well, Momentum Games' Pocket Mini Golf may not be
a substitute for the real thing, but it may help take the
edge off until you can get out there for real. Pocket
Mini Golf is a fun and addictive miniature golf game
that manages to keep its various holes unique, challenging,
and all the while entertaining.
The strength of this game lies in its extremely
addictive gameplay. Players will find themselves playing
each hole repeatedly trying to beat their previous score.
In fact, the most important aspect of this title is learning
each hole's unique characteristics and figuring out how to
get that elusive albatross or better yet, a hole-in-one.
When the game starts, the player is presented
with a selection of four anime-inspired on-screen avatars
(two boys and two girls) that have their own individual strengths
and weaknesses. Unfortunately, these traits are not outlined
in the readme file included with the game (they are described
on the Momentum Games website, however). On the other hand,
this was only a minor gripe and it did not detract from actual
gameplay. Once an avatar is selected, the player is given
the option to play on either the beginner or expert level.
There is really only one difference between these two skill
levels and that would be the stroke power meter. Beginners
have the benefit of precisely selecting the strength of each
swing by moving a slider with their D-pad or stylus. Experts,
on the other hand, have to time their swings just right because
the power meter is constantly reciprocating until the swing
button is pressed or the ball is clicked with the stylus.
Pocket Mini Golf has three different
courses (easy, medium, and hard) that can be played at the
beginner and expert skill levels. However, the hard course
is not available on the easy difficulty setting. Each of
these courses can be played in one of three modes: normal,
arcade, and practice. Normal mode requires players to complete
eighteen holes at or under par before the next course is
unlocked. Arcade mode has the player racing against the clock
using unlimited strokes to complete the same eighteen holes.
Practice mode is exactly what it sounds like– practice.
Practice mode allows the player to play each unlocked hole
until they feel comfortable with it. Most players will find
themselves playing through the normal mode because this is
where the real challenge is. Arcade mode is another story
altogether. Experienced players will be able to complete
the entire arcade mode through all courses at all skill levels
in one brief sitting. Personally, I would have preferred
a stroke limit or tighter time constraints in this mode.
As it stands, the arcade mode is too easy for most players
who have already completed the normal mode– I was really
hoping for an added challenge here. Instead, it seems that
arcade mode has been relegated to novelty status due to its
oversimplified gameplay. In fact, even though the game reports
each birdie, bogie, and eagle, the scorecard does not even
keep track of the number of strokes taken in the arcade mode
(just the time taken to complete each hole). On the other
hand, the normal mode more than makes up for the arcade mode's
unfortunate shortcomings.
For a game such as this, control is absolutely
critical to accuracy. Frankly, Momentum Games nailed it right
on the head. From the ease of the power meter and the aiming
interface to the small details such as the aiming dots changing
color when blocked by an obstacle, control was apparently
a top priority when this game was developed. Players also
have the option to rotate their view 360 degrees (four different
angles) if the current one is ineffective. The only minor
control problem here is with the rare ball physics
flaw. On a few isolated occasions, the ball either hopped
over a wall at low velocity or stayed in bounds on a downward
slope. Keep in mind though that these occasions rarely happen.
On the other hand, they do pop up from time to time and therefore
they must be mentioned here. Aside from this minor intermittent
problem, there are not many complaints in the control department
here.
Another area that this game excels in is
its graphics. At first glance, Pocket Everquest on a miniature
golf course may come to mind. The look between these two
games is similar except that Pocket EQ has better textures
and animation than Pocket Mini Golf . The game is
played from an isometric viewpoint on a 3D course complete
with sand traps, water hazards, conveyor belts, ramps, and
other obstacles. The overall look of the game is rather cartoonish
but it works well for it.
ARM & XScale
Now where would a good game be without good sound?
In this department, Pocket Mini Golf does just fine. You
will not find too many sound effects here, but the sounds in this
game (swing, splash, ball in the cup, and the like) are all well
done. The only sound that I did not personally care for was the music
(I found it to be somewhat annoying). Thankfully, you can turn this
off, however. One issue that should be mentioned here is that the
PDA's mute button does not necessarily mute the game. If you want
to play discretely, be sure to mute the sound in the game itself.
Overall, the sounds suit the game well and any complaints can be
easily overcome.
Pocket Mini Golf is one of those
games that lures you in and does not let go. In fact, it is no
surprise that Momentum Games touts the fact that Pocket Mini
Golf was once the #1 top selling game at Handango. If you
are looking for a fun miniature golf game and you own either a
PocketPC (ARM/Xscale) or a Windows powered Smartphone, you would
do well to give Pocket Mini Golf a serious look. Also,
if you like Pocket Mini Golf , you will be pleased to
know that there is also an expansion pack available that adds an
extra 72 holes to an already great miniature golf game. Now if
you will excuse me, I'm off to hit the virtual links. Enjoy!
Playing Hints and Tips
Use the stylus for greater aim control
and use the PDA's buttons to swing.
This game uses a save game file
that can be backed up to another folder. Use this trick to get
past the harder holes.
View your aim from different angles
for greater accuracy.
Ratings (scale of 1 to 5):
Graphics
Clean graphics– but cartoonish
look may turn off some people
Sound
Clear and simple sounds, music may
annoy some players (can be turned off)
Fun Meter
You'll be hard pressed to find a more
enjoyable miniature golf game.
Addictivity
You'll want to keep playing until you
perfect each hole. Afterwards, the game becomes a fun game
to play on the side from time to time.