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JadeDragon's reviews and playing tips: Pocket PC games

Pool Challenge by AIM Productions, Price: $9.99
Reviewed May 2004 by Tony Peak

I'm certainly no pool buff, but like many people I've played my fair share of online and offline pool. Pool titles these days all seem to follow a rather similar arcade mold, and I must admit that's exactly what I had Pool Challenge pegged as when I went into this review. A few quick rounds of play quickly proved however that this isn't your run of the mill pool clone, but rather a unique pool simulation seeking to challenge and innovate.

In Pool Challenge, gameplay is all about the simulation. If you're used to online arcade pool physics, the switch may take some getting used to. Because this is a simulation, the pool balls feel heavier, with more mass and more weight. The balls break harder, transfer less force between each other, and take more skill to maneuver around the table. One might mistake this for bad physics, but after a few rounds it becomes clear the physics are simply more realistic. Just think of it as a realistic 3d pool sim played from the top down. There's a single player practice mode, two players, and a very good (but not cheatingly so) AI opponent with adjustable difficulty to keep you company.

One of the most innovative and perhaps risky moves in this game is the control scheme. Keeping to the realistic pool sim feel, Pool Challenge does away with the standard power meters and instead uses a method more often seen in 3d pool sims. To strike the cue ball, you must strike it using the motion of your stylus as if it were a cue. The angle you strike the ball and the speed of which you hit it will determine the course and power. A straight white dotted line shows the path the cue ball will travel. Note that this doesn't calculate ball trajectory, it simply simulates line of sight. It'd be nice to be able to turn it off for a little added challenge to pros, and possibly to make it calculate ball paths for a little extra help to novices, but overall it works quite well.

The game suggests using your stylus as a real pool cue, but I'm not so sure about that. It's awful hard to do on a flat surface and with a screen that has limited display angle. Real pool balls have depth and stand off the table surface, and so it doesn't require you to 'scrape' the table. Worth a try, but I'd recommend simply holding the stylus like a pen as usual. That said, it's great to be able to simply rotate the Pocket PC in your hand to simulate moving around the table in real life.

The graphics have a lot of subtle detail that one might miss at first glace. The pool balls all spin very smoothly as the roll across the table. Perhaps the nicest touch is how the ball shadows actually shift around the ball correctly based on position. Rather than just a flat table, everything carries a sense of height and depth missing from many 2d pool titles. Sound is very realistic, right down to the clank of the balls. I was very pleased with the way the sound effects were implemented and the music is quite good as well.

Pool Challenge does have a few flaws in this otherwise solid package, but nothing that's a deal breaker. The physics are mostly on target but my only real gripe would be the way the balls bounce off the pockets. The angled edges by the pockets seem to do nothing much to change the ball's path. If you don't score a direct hit it seems to me that it will simply bounce off. My last complaint would be that you must wait for the ball to stop rolling before play continues, and sometimes this can take longer than it should. I once sat and watched when the computer hit the ball forward clean across the table full force, and it bounced back and forth seemingly a good half dozen to a dozen times, slowly.

In the end, it all comes down to what you're looking for. If you're looking for a arcade title like the online pool games, this may be too slow and strategic for your tastes, though I'd still recommend giving it a try. If however a good 3d quality pool sim in a 2d package sounds interesting to you, than this is for you. I've found myself playing it just about everywhere and the challenge has kept me coming back for more.

 

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Playing Hints and Tips

- I find that the strength of the strike isn't based so much on the speed the ball is hit, but rather the distance that the cue travels. So, if you're just tapping it take it slow and close. Otherwise, get some distance and use a steady stroke forward rather than a wild stab.

- This might not be as obvious as it sounds, but the d-pad is used to move the camera around the pool room. This lets you get extra distance when the ball is close to the edge of the table and in the opening break. As I mentioned above, extra distance translates into extra force. Pushing a button snaps the camera back into place.

- When the AI fouls, you may place the cue ball by tapping where you want to lay the ball in hand. Choose wisely, and be careful after you lay it... the game can be a bit touchy and sometimes count a minuscule tap as your turn.

- Power isn't always the best option, nor is hitting the pool balls directly on. Don't always try to line up the white line with your target, but instead nudge the pool balls using the edge of the cue ball in the direction you want it to go. Basic stuff, but the sim feel may take some adjusting.

Ratings (scale of 1 to 5):

Graphics The visuals are very impressive all around, especially the smooth roll of the balls and the depth. The frame rate feels good, the menus look clean and clear, everything falls into place rather nicely. The balls sometimes feel just ever so slightly out of place however, perhaps due to the rather harsh lighting on spheres. The menus can be a bit slow at times as well.
Sound

The clanks and clacks of the pool balls are really great, and I like the music track quite a bit. There's not much variety to stand out, but it's xceptionally well chosen.

Fun Meter

As a sim, it takes a lot of practice and skill to come to enjoy this game. The learning curve is quite steep since this one's a real challenge and not just a button tapper for a slow day. Some, like me, see it as a great feature while others may not adjust too well. The pacing is slower and more strategic than you might expect.

Addictivity

Mastering the game has kept me coming back many times over. I'm just not sure the accuracy and depth can keep up once you've mastered the game. The limits of the Pocket PC and engine may start to show, and you may outgrow it sooner or later. With no career modes or other options, only the game engine itself can keep you playing. Even so, it's still a great 'little brother' to the more in depth pool sims for desktop PCs.



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