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JadeDragon's reviews and playing tips: Pocket PC games

Zapped! by eMobile Software, Price: $6.95
Reviewed September 2003 by Tony Peak

Zapped! is a bit of a change from the standard puzzle genre on the Pocket PC. Described as a “puzzle type game that requires fast thinking and reflexes”, the only comparison that comes to mind is the classic console game Zoop. Zapped! is a fundamentally different game however, sharing only the basic shape-swapping zapper concept.

Played on a vertical grid like field, the goal is to eliminate the falling shapes by swapping them using the base piece at the bottom of the screen. You’ll always have a current shape, which when fired from your zapper will travel upward at the falling shapes. If it hits a shape of the same type, it will destroy it and keep traveling until it either hits the top or a different shape. If it meets another shape along the way, your current piece will become the shape it hits and that shape will be replaced by the one you launched. The game ends if the pieces reach your base.

The game is broken up in 10 stages, 4 speeds per stage. Each new stage adds a new shape, and each stage has 4 increases in the falling speed. The falling speed restarts on each stage though, so stage 2-1 is slower than 1-4 for example. Rather counter intuitive to the puzzle genre is that the stages seem to be time set, independent of the actual gameplay. For example, stage 1-1 always seems to advance to stage 1-2 about in three and half or four minutes, no matter how I play. Personally, this is a bit of a turn-off as stage 1-1 is rather slow paced even on the Insane difficulty level, and thus makes the game rather hard to pick up and play during small breaks. On the other hand, some will enjoy this feeling of progression. The good news for both is that the game features a quit/resume button, so you may quit at any time and continue playing later. Zapped! also features a “random” mode that will scatter some shapes randomly at the start, but I would much preferred simply being able to set the starting stage and speed.

Played entirely using the hardware controls, Zapped! feels almost like a puzzle shooter. The D-Pad is used to move your zapper left or right along the base of the screen, hardware A shoots the shape, and hardware B shoots a super zapper that can clear an entire row without fail if enabled and acquired. Unfortunately, I don’t believe the controls can be customized in game… This leaves me moving with my right hand and firing with my left, and feels quite unnatural to me.

The graphics are very bright and colorful, with well-defined shapes that are in good sizes. Even when the screen is crowded with shapes and colors, it’s still quite easy to scan the field at a glance. The menus are all very high quality, colorful, and look very professional. I especially like the added touch of an optional clock and battery meter below the playing field, a small detail that goes a long way. What I don’t particularly care for however, is how the shapes seem to move in ticks instead of fluidly. The shapes in general and especially the shots fired upward move in a static grid like fashion. A little more fluidity in the shape movement would have been nicer.

The sound is definitely not something you’ll want to enable if you’re playing this one in public. While the menu’s sounds are enjoyable, especially the rather upbeat menu background music, the in game music and sound effects are your typical arcade fare. The background music has a repeating “ping” like sound, each and every block drop (about once a second) is accompanied by a rapid “wark-wark-wark-wark”, and every single shot you fired makes the standard “pzzzzt!” laser zap. When the blocks are near your base and things are in danger, oddly enough this is signaled by a constant “Boiiing!” Basically, it all got on my nerves enough times to reach for the mute button more than once.

All in all, your enjoyment of Zapped! will come down to personal tastes. I’m personally a fan of this type of gameplay, so I came into this game with high hopes. While things like grid based movement, time based linear stage increases, and questionable sound effect choices may be a bit of a put off, I still enjoy playing the game. The resume feature makes it easy enough to pick up and play, I usually have the sound muted anyway, and the animation certainly isn’t a deal breaker, considering how good everything looks to begin with. For people looking for something a little different from the normal cookie cutter puzzles, Zapped! may well be just the ticket.

Playing Hints and Tips

Earn higher scores by making consecutive zaps of the same shape. Try swapping shapes to make combos. Don’t be too careless on the early falling speeds or the later speeds might be too much to handle.

screen shot

 

 

Ratings (scale of 1 to 5):

Graphics Bright, colorful and professional. Zapped blocks fade out nicely, but the actual motion of the shapes seems just a bit stiff.
Sound Zapped! has pretty good menu and decent gameplay music and sounds, but it’s all too noisy for me. Some may find it fun and whimsical, but in this case I prefer the sound of silence.
Fun Meter With two modes and three difficulties, Zapped! gives the user a good amount of choice. Best of all, the super-zapper and joker can be turned on or off in the options menu depending on your taste. I would have only liked more options to set the starting stage and speed of play, or a free-play mode with all shapes and a definable speed.
Addictivity The flow between the game’s 10 stages, each adding a new shape, gives a nice feeling of progress. You’ll probably keep playing to complete game’s stages more than once, and the resume feature makes it easier to pick up and play. But no matter how you set it, things will start off rather casually at the beginning of each stage and proceed at a very predefined and lengthy pace, making it harder for me to get completely addicted to.


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